Gamification: An immersive user journey for raising mental health awareness
UX Research
This project is to create a website with psychological tests to raise students' mental health awareness. Cooperating with the mental health center, the website focuses on students' concerns about accepting mental health assessments and therapists' goal.
Problem
University students are often unaware of their mental health. Aslo, they used to denying school counseling service.
Solution
A website to raise students’ awareness and promote school counseling system
Impact
Increased students’ willingness to do the psychological assessment